Nintendo 64

Nintendo 64
A charcoal-gray Nintendo 64 console (right) with a light gray Nintendo 64 controller
CodenameProject Reality
Also known as
  • Ultra 64 (arcade platform)
  • SK: Hyundai Comboy 64
DeveloperNintendo IRD
ManufacturerNintendo
TypeHome video game console
GenerationFifth
Release date
Introductory priceUS$199 (equivalent to $400 in 2024)[6]
Discontinued
  • WW: April 30, 2002[7]
Units sold
  • WW: 32.93 million (details)
    • NA: 20.63 million
    • JP: 5.54 million
    • EU/AU: 6.75 million
Media
CPUNEC VR4300 @ 93.75 MHz
Memory4 MB RDRAM (8 MB with Expansion Pak)
Removable storage32 KB Controller Pak
GraphicsSGI RCP @ 62.5 MHz
Sound
Controller inputNintendo 64 controller, 4 ports
PowerSwitching supply, 12 & 3.3 V DC
Online services
Dimensions260 × 190 × 73 mm (10.24 × 7.48 × 2.87 in)
Weight1.1 kg (2.43 lb)
Best-selling gameSuper Mario 64 (11.62 million)[8]
PredecessorSuper Nintendo Entertainment System
SuccessorGameCube
RelatedNintendo 64DD
iQue Player

The Nintendo 64[a] (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo Entertainment System (SNES), the N64 was the last major home console to use ROM cartridges as its primary storage medium.[b] As a fifth-generation console, the Nintendo 64 primarily competed with Sony's PlayStation and the Sega Saturn.

Development of the N64 began in 1993 in collaboration with Silicon Graphics, initially codenamed Project Reality and later tested as the Ultra 64 arcade platform. The console was named for its 64-bit CPU. Although its design was largely finalized by mid-1995, the console’s release was delayed until 1996 to allow for the completion of the console's launch titles, Super Mario 64, Pilotwings 64, and the Japan-exclusive Saikyō Habu Shōgi.

The N64’s original charcoal-gray console was later joined by several color variants. Certain games required the Expansion Pak to boost system RAM from 4 to 8 MB, improving both graphics and gameplay functionality. The console supported saved game storage either on cartridges or the optional Controller Pak accessory. The 64DD magnetic disc peripheral offered additional storage for game content and enabled the Randnet online service. However, due to a delayed launch, the 64DD was a commercial failure and was released exclusively in Japan.

In 1996, Time magazine named the N64 its Machine of the Year, and in 2011, IGN ranked it as the ninth-greatest video game console of all time. Though the N64 sold over 32 million units globally, it was ultimately discontinued in 2002 following the release of its successor, the GameCube. While it was critically acclaimed, the N64 faced commercial challenges, its sales lagged behind the PlayStation, and commercially failed in both Japan and Europe, despite strong performance in the United States.

  1. ^ "Nintendo 64 Breaks Loose". IGN. September 26, 1996. Archived from the original on October 18, 2015. Retrieved November 12, 2015.
  2. ^ Kohler, Chris (September 29, 2016). "Nintendo 64 Came Out 20 Years Ago—Here's How I Felt About It Then". Wired. Archived from the original on September 29, 2016. Retrieved December 14, 2024.
  3. ^ "Long-Awaited Nintendo 64 Machine Hits Stores". The Signal. Santa Clarita, California. June 24, 1996.
  4. ^ Younge, Gary (March 1, 1997). "Battle of the Giants Launched". The Guardian. London.
  5. ^ Curtis, Maree (March 2, 1997). "Remember the Games of the Old School Yard". The Age. Melbourne.
  6. ^ Cite error: The named reference Stone Croal hot was invoked but never defined (see the help page).
  7. ^ "Consolidated Sales Transition by Region" (PDF). First console by Nintendo. January 27, 2021. Archived from the original (PDF) on February 24, 2011. Retrieved February 14, 2010.
  8. ^ "All Time Top 20 Best Selling Games". May 21, 2003. Archived from the original on February 21, 2006. Retrieved March 27, 2008.
  9. ^ Citations:


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